As I approach the wrong side of thirty, I find myself shifting preferences when it comes to video games. While my earlier days were filled with shooters or the latest Madden game, I now play more low-key offerings. I’ll still throw in a Bioshock ever now and again, but my game playing time is for more serene these days. Less quick-twitch shooting, more strategy. I play a lot of Civilization V. I play a lot of Out of the Park Baseball. And lately, I’ve been playing a LOT of Kerbal Space Program.
Kerbal Space Program is a sort-of simulator in which you control an alien race that is trying to explore space. You build rockets, achieve goals, and push to discover as much as possible. It’s insanely fun. In fact, as I typed those last few sentences I had to fight a strong urge to save what I was writing and fire the game up again. You start off with small goals — break the planet’s atmosphere, achieve gravitational orbit, land on one of the planet’s moons, etc. But after all that is done, it’s time for interplanetary travel. This is where things get tricky. Not only do you need to design rockets that toe the fine line between needed fuel and mass, you need to check and double check every stage of your rocket to make sure things execute as desired. You don’t want to leave one of your adorable cosmonauts floating around in space with no fuel to get home. There’s a ton of planning and designing to do and when you’re confident you have what you need … you wait.
See, when you’re ready to go to another planet, you can’t shoot out of the atmosphere willy nilly and go. You have to be in proper alignment. If your destination is behind the sun relative to your location, you can’t point and shoot. The stupid sun is in the way. Also, there are gravitational forces at work. In order to conserve fuel, you need to have gravity work for you. Therefor, your destination must align perfectly with your point of origin in order to assure proper trajectory. In Kerbal Space Program, this means waiting. This also means the takeoff windows are fairly small. When the planets align, you have to be ready. This, of course, is a terrible and terribly long analogy for baseball and player development. I could go longer, but I won’t. Instead, I want to talk about Xander Bogaerts. Read the rest of this entry »