Brandon Crawford, Jason Kipnis and the Flip Side of the Coin
Like any baseball stat, Wins Above Replacement provides the answer to a question. The question, in this case? Something like this: accounting for all the main ways (hitting, running, defense, etc.) in which a player can produce value for his team, how many wins has this particular player been worth?
There are, of course, criticisms of WAR. Some valid, others less so. One prominent criticism is how defensive value is handled in WAR. Some don’t understand how it’s calculated. Others understand but also question how well it represents a player’s defensive contributions. These criticisms shouldn’t be dismissed. As with all baseball statistics, though, it’s necessary to consider WAR in the context in which it’s presented — that is, to remember the question a metric is intended to answer and the method by which it attempts to answer that question.
On Monday, I completed one such reminder in a discussion of players whose WAR totals this year are probably low based on what we know about their defense. Today, I’ll make another attempt — this time, by examining players whose WAR totals are probably inflated by defensive numbers unlikely to be sustained over the course of a season.
In the comments of Monday’s post, one reader, Ernie Camacho, noted:
[T]here is a weird tension in this article between quantifying and estimating what has already happened, on the one hand, and evaluating player talent, on the other. I’m not sure we should be blending the two.
This is a good point. That tension most definitely exists, and it’s possible that some of that tension is what causes people to discount defensive metrics — and WAR as a whole. I agree that, in terms of calculating WAR, we should not be blending what has already happened with what we think will probably happen. Over time, in an ideal world, WAR captures both. In smaller samples, however, this is more difficult to do. In fact, there’s actually something that does capture the blending when we have smaller samples: projections. If we want to capture a player’s talent level at any given moment, projections do that very well.