The Pace-of-Play Problem Began in 1884
This is Joe Sheehan’s’s second piece as part of his April residency at FanGraphs. A founding member of Baseball Prospectus, Joe currently publishes an eponymous Baseball Newsletter. You can find him on Twitter, as well. Read all our residency posts here.
Two pieces ran at FanGraphs earlier this week that addressed critical issues facing Major League Baseball. Dave Cameron pointed out that, with walk rates ticking back up in the season’s early days, that the Three True Outcomes (walks, strikeouts, home runs) accounted for over a third of all plate appearances. Jeff Sullivan then wrote that early-season games were averaging a snappy 3:11, with lag time between pitches jumping by more than a second.
Scores of smart people have taken aim at both issues raised by the Wonder Twins of FanGraphs. Pace of play has replaced PEDs as Baseball’s Big Issue. What I’m not sure we’ve discussed sufficiently is how those two things — TTO baseball and lag time between pitches — are correlated, and how the style of baseball being played in 2017 directly affects the pace at which baseball is being played in 2017.
Let’s back up. Baseball, as evolved from various stick-and-ball games in the 19th century, was originally a contest in which the pitcher’s role was similar to that of a slow-pitch softball hurler. His job was to kick things off by offering up a ball that the batter could whack into the field of play, where the real business of playing baseball happened: running and throwing and fielding and even throwing the ball at a baserunner to record an out. The pitcher was the least important player on the field in the game’s early days. There were, in fact, no mechanisms to force the pitcher to give the batter hittable pitches; it was just considered his job to do so. Batters were even able to request high or low pitches, the better to fit their swing.
As the game became professionalized and more competitive at the highest levels, pitchers started trying to exercise more control over their deliveries so as to keep the batter from making solid, or even any, contact. This led to the creation of the strike zone and, subsequently, walks. Pitchers pushed the rules that mandated underhand deliveries, so as to generate more speed on the ball, and pushed them some more, until the game gave up and let pitchers throw overhand in 1884. This was a key moment in the evolution of baseball, the moment the game stopped being a battle between the batter and the defense, and became a battle between the pitcher and the batter. It also gave us this graph:

It’s not a perfectly clean line, as the deadball era saw a jump in whiffs that disappeared during World War I, but the long-term trend is clear: strikeout rates have risen throughout baseball history, and you can trace it all back to 1884, when baseball turned pitchers into the most important players in the game. So now, 133 years later, in a 7-1 game in the ninth, you have to watch some 27-year-old failed starter huff and puff for 23 seconds, catching his breath while deciding between his fastball and his fastball, all because Pud Galvin and his ilk cheated so effectively that the game gave up trying to stop them.
Five generations later, hitters discovered that being big and strong was better than otherwise. How far that idea went is a topic for another day, but from the 1970s to the 2010s, the weakest players were culled from the herd. This shows up in the statistics, but just to give you one example, here are the numbers for two starters at the same position for the same team 40 years apart.
| Year | PA | AVG | OBP | SLG | HR | ISO | SO | Ht | Wt |
|---|---|---|---|---|---|---|---|---|---|
| 1976 | 672 | .248 | .283 | .301 | 0 | .053 | 31 | 5’10” | 150 |
| 2016 | 624 | .241 | .274 | .399 | 20 | .158 | 136 | 5’10” | 185 |
Go ahead and guess, I’ll wait.
These two seasons were worth basically the same, with offensive WAR figures of 0.6 and 0.8, respectively. The player who came along 40 years later couldn’t hit for average or get on base, but being 30 pounds heavier, 30 pounds stronger, he was able to extract more value from those times when he squared the ball up. Freddy Galvis hit more homers last year than Larry Bowa hit in his 16-year career, and therein is the evolution for hitters. The league was lousy with Bowa types in the 1960s and 1970s, shortstops and second basemen and center fielders who had no power at all. There were 102 players who had 300 PAs and fewer than five homers in 1976. Last year, there were 31. There were 86 players listed at 175 pounds or less who had 300 PA in ’76. Last year, there were 12.
The average time of game in 1976 was 2:29. The average time of game in 2016 was 3:04. You think it’s all because of batting gloves?
The 1976 season was also the last one in which baseball games averaged fewer than 2:30 — a figure which, for a lot of people, is the optimal length of a game. Now, I can get on board with that idea, but here’s what you’ll need to do to get back there: cap player height, cap player weight, cap pitch velocities. The game of 1976 wasn’t faster because Baby Boomers were highly motivated; it was faster because pitchers didn’t have to worry about any given pitch getting hit over the fence. Their job was, put simply, easier. If you took Jerry Reuss and had him pitch 1970s-style to the let’s-all-point-and-laugh 2017 Padres, the top of the first might never end.
What we’ve had since 1976 is an arms race. Batters have kept getting stronger, and players with strength have crowded out players who lack it — not only at traditional hitting positions, but at all of them. At the same time, pitchers have, with the aid of team management around the league, traded endurance for velocity. In 1976, 24 pitchers threw 250 innings and 61 threw 200 innings. The average relief appearance lasted 1.7 innings. Last year, they’d have arrested any manager who let a pitcher throw 250 innings, and just 15 — one on every other team — threw 200. The average relief appearance lasted 1.04 innings — 60% less work. If you sent Noah Syndergaard back to 1976, they would burn him as a witch, but not before getting 280 innings out of him.
Baseball in 1976 was a bunch of guys throwing 86 and dialing it up to 91 now and again, pitching to a league where half the hitters couldn’t reach the warning track with two helpings at breakfast and an aluminum bat. Baseball in 2016 is beasts averaging 93 and then leaving after a couple of hours so beasts throwing 97 can go to work, taking on a league where everyone can turn around a fastball. Why, I mean, in the world, would we expect these two things to take anywhere close to the same amount of time? They are barely, just barely, the same sport. If you want baseball players in 2016 to play 2:30 games, then stop after seven innings.
You’ve probably seen the Grant Brisbee bit about why games are so long. He concludes, “Time between pitches is the primary villain.” He’s right, but it’s not because of sloth; it’s because baseball is a lot harder now. Baseball is harder now because the batters are bigger and stronger and the pitchers throw a lot harder, and they have things like cut fastballs. No one in that 1984 game had ever seen a 94-mph cut fastball. The presence of Dwight Gooden notwithstanding, no one had seen a 93-mph slider or a 90-mph changeup, praise Thor. Edinson Volquez was in that Brisbee piece, and no one thinks he’s any good, and he throws 93. It takes an extra tick or two to gear up to throw that kind of stuff, and it takes an extra tick or two to gear up to hit that kind of stuff.
Velocity and strength, over time, have stretched the natural length of a baseball game. These factors, more than anything else, are why baseball games now take about three hours.
This brings us back to game play. The velocity and strength slowing down the game are the same ones taking action out of the game. From 1871 through today, baseball has steadily moved from a ball-in-play game to a pitcher/batter game. Those trends have accelerated of late.

Back in Larry Bowa’s day, 78% of PAs ended with a ball put in play. That figure was 68% last year, the lowest in baseball history. (It was 91% in 1883, the last year before they let pitchers throw overhand.) Velocity and strength are pushing the ball out of play more and more, slowing down the game more and more, until it looks almost nothing like its origins.
You can’t fix the pace-of-play problem apart from the game-play problem. They’re the same problem, and they require not just solutions that go beyond anything that’s been discussed, they require thinking beyond what we’ve ever seen from baseball. Any major change in baseball across its history has been reactive: move back the mound, mix in more clean baseballs, lower the mound, add a designated hitter, expand the playoffs, drug test everyone. At no point has anyone ever convened, or had to convene, a conversation about what baseball should actually look like. The pace-of-play/length-of-game discussions are people arguing 2:30 is the right number, even though 2:30 for a baseball game would have sounded crazy to their fathers, who grew up with two-hour games in the 1940s. Maybe 2:30 is the right number. Maybe it’s 2:45. Maybe it’s 3:30 with an intermission, and only on Sundays in the fall.
Rob Manfred — and, in fact, all of us — have largely been talking about the downstream effects of strength and velocity on baseball games. That’s not where the solutions are. The solutions are in figuring out how to either limit strength and velocity, or in changing the game to accommodate them while sustaining an entertaining product. They’re not in intentional walks, or shifts, or commercial breaks, or pitching changes. They’re in strength and velocity. The first step is identifying the problem.
I don’t have an answer. I’m just trying to change the question to this: how do we put more baseball back in the baseball game, when all of the baseball players are being selected for the things that take baseball out of the baseball game?
Obvious ideas are bump the mound back a few inches and push fences back. But what other results come about if you do either of those?
Move the pitching rubber to the centre of the infield. I mean – why isn’t it there already? Think of the symmetry!
Higher mound is likely to mean more strikeouts. Both your suggestions just limit offense, when thats not the ultimate goal.
Thicker bat handles may help curb hitters from swinging for the fences. I have no idea how to stop pitchers from throwing 97, or convincing teams not to load up an 97 mph guys in the bullpen and asking for no more than six, when all the evidence points to fresher pitchers doing better.
Uh… we both suggested moving the mound away from home plate, not raising it. Moving the mound back would increase the rate of balls in play and promote offence. Also my suggestion not only would reduce Ks and BBs, but would perfect the geometrical symmetry of the infield making the game slightly more beautiful. 🙂
I used to watch baseball every day. Now I can’t stand 4 hours, 9 innings games. It’s unbearable.
Sheehan ignores all the crutch grabbing and glove adjusting the batters do between pitches. The pitchers take too long to pitch too.
Accustom minor league pitchers and batters to a 15 second pitch clock and start with a 20 second pitch clock in the majors that decreases to 15 in a decade so veteran players get used to it.
If Mark Buerhle could make pitches each 15 seconds, then it’s a matter of all the pitchers making it an habit.
Moving the mound back, besides giving the benefit of more balls in play, would also prevent a pitcher from potentially dying in the field with a +110mph off the bat ball in play striking his head, which would be a PR catastrophe for baseball.
Thicker bats would probably work – increase contact % but reduce bat speed.
Yup. Then add a couple extra fielders to patrol the bigger playing area. These extra fielders are likely to be worse hitters with less power since all the bets hitters are already playing every day. This cuts down on TTO by bringing those guys to the plate less often.
Or maybe they just start developing more and more hitters who are TTO types and it makes no difference at all.
Don’t add fielders, that just encourages people to swing for the even more distant or higher fences and to go for strength over skill. Make the field big so teams have to get speedy outfielders who can cover lots of ground or watch balls fall in for hits.
Two-thirds of the Earth is covered by water. Back in ’76 The other third was covered by Garry Maddox. Make Hamilton an ideal center-fielder rather than a weird outlier.
In addition to fences creeping in, the trend towards ever-shrinking amounts of foul territory makes range-limited outfielders and corner infielders more viable.
What does moving the fences back help? Do people really want to see fewer homeruns?
Personally, I don’t. But if the goal is to maximize balls in play and create more “excitement” that would be an answer.
I don’t care too much either that games are longer than they have been. Sure it’s a headache at times, especially the playoffs when I want to sleep and games run way late, but I do’nt notice how long it takes while I’m watching it because I’m so invested. I only notice the next day when I feel like crap and realize it’s because I went to sleep at 2 in the morning.
I think part of the solution is learning how to respect the game as it currently stands. Watching a pitcher masterfully work through a lineup can be very rewarding, it just is not appreciated by the entire audience. I sat in the Rockpile seats at Coors Field (WAYYY out in dead center field upperdeck) for a Jon Gray start last year and I was able to see all of the movement on his pitches so clearly it was fabulous. Even my younger sister started to appreciate what was happening when I pointed it out. My point being in all of this, is that there are a lot of things that are still beautiful and awe inspiring about this game even if there is not a ton of balls in play. While it is the commissioners job to ensure the long-term success of the game, the rest of us baseball fans need to celebrate baseball as it is and show people why we are still fascinated and in love.
That’s a stirring call to inaction, but the problem isn’t with getting current fans to appreciate the game, it’s with getting those who aren’t yet fans to become fans. Non-fans are much more likely to be drawn to the game by streaking baserunners, diving stops, great catches and the like than they are to the complexities of pitch sequence, or the difference of a slider two inches higher or lower.
That part of the game will never go away, and hardcore fans will always value it, just as hardcore football fans revel in strategy and tactics. But you need action, too.
Oh of course! I agree wholeheartedly. The game isn’t perfect, but there’s also so much negative publicity (perception) about baseball it only makes the problem worse.
Why don’t you measure time between pitches for x-pitch at-bats over the years? Say, all 5-pitch, non-K at-bats. I bet it won’t be constant.
Strikeout rates don’t cause players to re-Velcro their batting gloves between every pitch, or to call time every fifth pitch.
It doesn’t matter if they K or not though: the point is max effort every pitch requires more recovery time on average between pitches, regardless of the outcome.
Then perhaps a way to limit the effects of player strength is to limit this time in between pitches, effectively limiting recovery time.
Pitch Clock! Seems that every study is pointing to time between pitches, whether it is the batter’s or pitcher’s fault. We saw what staying in the box alone can do in 2015, I have no idea why that was abandoned.
I know this FG Residency thing is only a couple months old, but it’s produced astonishingly elite-level content. Like… this article should be nominated for an award.
Couldn’t agree more!
Indeed. Outstanding work.
I’ve been a happy subscriber to Joe’s newsletter for the past few years, and I can say he produces one or two articles of this caliber per week. I’m hoping his residency here leads to a lot more subscriptions. I bet Joe would consider that a pretty good award.
I think one other interesting factor to consider is that, for as long as I’ve watched baseball, fences have been brought always further in. That is just exacerbating the problem (or is it a problem if people just love seeing homers?). Call me crazy but the first few years that Citi Field opened, it was really fun baseball to watch. There were no cheap homers: either you had the excitement of a truly great power display or you had great running catches or the excitements of triples rattling around for days in that expansive outfield. Nothing worse than watching an outfielder drift back and watching a pop fly ball land well within his reach but over the fence in Yankee Stadium
Joe Sheehan is incredible. Truly the best. Eat your heart out, Cameron, Sullivan, and Brisbee.
#teamcistulli
Great article, great points. But on the subject of pace-of play, I’d also like to see some research into the enormous elephant in the room: commercial breaks. In 1976, to use your example year, very few baseball games were televised. Today, they all are, with the accompanying 2 minutes of dead time between every half-inning. (This difference becomes apparent when watching amateur baseball, where the players waste no time getting back on the field after hitting and the games are correspondingly shorter.) There is, of course, nothing we can do about this, as “making less money” is probably not at the top of the list of MLB priorities.
Grant Brisbee covers this in the article that Joe links:
“Commercials aren’t the primary villain. They don’t help the pace of the modern game, but I figured that was going to be the half-hour difference right there, and the conclusion would be simple. But the 1984 game had 33 minutes and 13 seconds of commercials, and the 2014 game had 42 minutes and 36 seconds. Considering the times of the respective games, the older game actually devoted a similar chunk of their broadcast to time away from the action.”
That takes one of my arguments away from me – damn you, empirical data!
The thing is, that 1984 game was televised (that’s how Grant managed to watch it). My point wasn’t that commercial breaks have gotten longer, it was that most games didn’t used to have them at all, because most games weren’t on television. This has to complicate historical game-length comparisons like the one above, because we don’t know how long the half-inning breaks were back in the day. (Do we? I don’t, anyway).
Jamie, I’m not sure what year you had in mind there, but the vast majority of games have been televised since before 1984.
I don’t know about every team but HTS (home team sports) started broadcasting orioles games on cable in 1984 and since cable tv subscriptions didn’t really ramp up until the 80s I doubt many if any teams had all games broadcast prior to that.
Probably the best baseball article I’ve read all year. I love, love, love looking at the architecture and history of the game itself and how it works. The central thesis here: “From 1871 through today, baseball has steadily moved from a ball-in-play game to a pitcher/batter game.”
Just such a clean, well-defended theory – something that’s rare in ANY field, and when it’s executed on the subject of my favorite sport? Magnificent!!!
K, my own thoughts – Despite saying above that there’s a single thesis, I see the article merging two inter-woven issues. There’s baseball de-emphasizing ball-in-play action, but also across ALL sports we’ve had the boom of athletes becoming better athletes. Strength training, nutrition, mental sharpness. The author talked about the strength and velocity arms race like it was more of a choice, but the players never had the athletic training tools they have now to maximize gains in the “true outcomes” match-up of power & velocity.
If you want to look at a parallel effect, the closest I can think of is what happened when Tiger Woods revolutionized the golf world. He starting hitting his tee shots so damn far, so consistently and accurately, that he was literally breaking course design and forcing fundamental change in how the sport was played.
What seems different and amazing about baseball is that the athletic gains are being made on both sides of the ball. We’re careening into a massive emphasis on batter v. pitcher, but neither offense nor defense is fully “winning”, so competitive balance is somewhat maintained even as the fundamental nature of the sport has been shifting.
K, wow, too much morning coffee, didn’t mean to write a whole treatise here in response, but this topic inspired me!
The Tiger Woods comparison is a good one, because as you alluded to it forced golf courses to be physically reconfigured in order to account for the revolution in shot distance he spearheaded. The obvious analogue to a change in baseball would be, I think, moving the mound back and possibly pushing the fences back as well, which would shrink the pool of pitchers capable of striking out 10+/9IP and the pool of hitters capable of hitting 20+ home runs. Of course, lowering the percentage of TTO baseball would not take care of the pace of play issues by itself, but it would at least slow the evolution of the game into something totally unrecognizable.
A terrific article. I wonder if you stumbled on the ideal solution by accident. If the question is how to maintain fan viewing interest on TV (and let’s be honest, the whole pace of play issue is about the TV viewers experience), then maybe the right move is to just make games 7 innings. The issue is not game times or lack of contact alone, but together the combination of less contact with long games creates something fewer people want to watch. Maybe that combo becomes more palatable with a 7 inning game instead. If you maintain the 25 man roster, the union would like it. I could see it helping to reduce player injuries, pitcher injuries in particular. Old timers would like it since complete games would soar!
I actually doubt complete games would soar. I think what would soar would first be 3-4 inning ‘starts’….and then a complete elimination of the concept of a starting pitcher. You’d have some bullpen guys stretched to be able to start a game and face 10-12 batters, but that’s it. Just my two cents.
Does anyone watch college baseball? Because I watch college baseball. Went to a game Tuesday night that featured 14 runs between the two teams (a good amount), TV commercials, and a whole slew of pitching changes. Total time of the game? 2 hours and 40 minutes.
The pitch clock works. Not only does it ensure every pitch without runners on happens in less than 20 seconds, but when men are on base, the natural rhythm of every pitcher is to work quickly because of how they’ve been conditioned to work with the bases empty.
If you’re looking for a change, that’s the easiest one. 20 second pitch clock – in a year or three everyone will wonder why we didn’t implement it 20 years ago.
This article does an amazing job of bringing facts into what I think was always a pretty intuitive aspect of the game.
I wonder if pitchers were allowed to just pitch whenever they wanted once the at-bat started if pitchers would work quickly? There is a bit of a chicken and egg aspects of pitchers sitting out there huffing and puffing between pitches. If hitters didn’t get basically as long a break as they wanted after swinging out of their shoes in order to properly prepare to once again swing out of their shoes, then perhaps swinging out your shoes would be less beneficial.
I watch MLB.tv on a PS3. It lets me see how many seconds have passed when fast forwarding.
Some pitchers I skip 14 secs between pitches or 20 secs for foul balls; others I skip 24 secs between pitches and 30 for foul balls.
That extra 10 secs per pitch translates to 16.67 minutes over 100 pitches. Plus, those pitchers take longer when throwing over to first and the batters take time out more.
You could shave an easy 20 minutes from games with a pitch clock.
Thereby reducing the quality of play. I don’t see how that’s an improvement.
There is no evidence that quality of play is reduced. Pitchers that work quickly have as much success as those that drag along.
I’m not at all certain how well it could be sussed out with available data (lots and lots of R-squared, I suppose), but how many times have we seen position players talk about how much more they enjoy playing behind a pitcher who works quickly, and how much easier it is to be ready for a defensive play? There is at least some possibility that quality of defensive play would increase.
All that said, commercial breaks are longer than they used to be. And pitching changes are more frequent. Just put these guys on the clock. Taking an extra few seconds didn’t help Steve Trachsel.
And I liked the piece, but saying baseball in 2017 is just barely the same game as baseball in 1977? That overstates it a bit. Sure, some bigger guys, more homers, more strikeouts, etc. But, hey, there were tons more homers in 1996, too. Add a second per pitch and you add maybe 5 minutes to a game. It can’t be just that. I’m not sure about time between innings or pitching changes, but average TV half hour commercial times has gone from 4.2 minutes in 1976 to 9.1 in 2015. So at nearly 10 extra minutes per hour. That’s 25 minutes added to games alone if the same holds true as it does for TV generally speaking.
See Brisbee’s study, about 1/3 of the added time is commercials, 2/3 is time between pitches.
Thanks.
None of it is increased pitches per game? Last time I looked, that was steadily increasing over time as well…
Just stepping back: This is a brilliant piece, worth reading a couple of times. A beautifully crafted mix of data, historical detail, sweeping analysis and existential dread.
Some tremendous insights in here.
Now you’ve got me wondering what it’d look like to split MLB into leagues by weight classes, a la various combat sports.
“Pace of play has replaced PEDs as Baseball’s Big Issue” – isn’t it weird that MLB attacks itself as opposed to self-promotion? They wonder why they are losing popularity… MLB is the only American pro sports organization that I am aware of that doesn’t act in its or its players best interests.
I want to make sure I’m getting this correctly. Is the argument that because players are stronger that more recovery time between pitches is needed, hence longer games? If that is, then I’d argue against there being a negative correlation between strength and endurance.
Why am i supposed to want less of the sport I love again?
With TTO baseball, you are already getting less. This article attempts to address that so you can have more, better baseball.
https://www.milb.com/milb/news/toolshed-pitch-clocks-do-their-job-in-debut/c-152478810/t-185364810
Pitch clock didnt make a huge difference in the minors.
Total number of pitches has been going up as well. http://www.baseball-reference.com/blog/archives/7533.html
3 pronged approach I’d say.
1. Less time between Innings with an in-game commercial like soccer
2. Pitch clock
3. Find a way to limit the number of pitches per AB. I would assume this and have to do with the amount of foul territory. The days of massive amounts of foul ground with multi-purpose stadiums are mostly over.
It would be interesting to see the average Athletics home game time versus their average away game considering how much foul ground they have
Also maybe find a way to limit the amount of relievers used in an inning. Maybe a rule that every pitcher must face a minimum of 2 batters. Then also limit mound visits to 1 per inning.
The average relief change probably takes up two to three minutes and you probably have 2-4 intra inning changes in each game combined.
5-15 minutes from each of those 4 should do it.
How do you put more baseball back in the baseball game? By taking some of the baseball out. Literally. Wind the ball a little looser and replace the cork center with wound thread to deaden the ball. It’ll be harder to put spin on a pitch, so pitchers will have to rely on their fastball even more than they do, and it will keep the ball in the park more often. Bring back the deadball.
What was the time between each half inning in 1976? I’ll guess that it was one minute less than it is today; if so, that adds 2 minutes per inning to the time of a game today.
The comparison I’ve made before is tennis: the players have gotten bigger and stronger, the equipment changes amplified that, and the powers-that-be did nothing to adapt. The power game is/was strategically sound for players, but it is less watchable for fans, and as a spectator sport its been in long decline.
I don’t see any reason baseball would be exempt from that dynamic.
Echoing other commenters, this is one of the best baseball articles I’ve read recently. My 3 reasons:
1) Depth of perspective
2) Prose style (i.e., a sprinkling of yuks)
3) Thesis buttressed by pretty number-pictures (“graphs,” I guess some people call them)
When I was a kid, I didn’t want to leave the ballpark at all so this talk of shortening the time one must be there is odd to me. As a pitcher, I wonder why no one mentions the tiny strike zones. The fastest games I ever played were when the ump opens it up a little. Hitters know they better swing it instead of working 9 pitch at bats with a shoe box size zone. Keeps things moving along and the ball in play.
This is the logical solution IMO also. Hitters will have to adjust and over time contact/power will find a balance to offset it.
I would want that 9 minutes between innings back that Joe pointed to. During Jeff’s last chat, someone pointed to “a McDouble play, brought to u by McDonalds….
There are so many more ad opportunities forced upon watching/being at the game. That extra 9 minutes is just piling on.
Also, deadening the baseball might work to.
This doesn’t work for me. More guys are striking out than ever before and you want to give pitchers an advantage? If every guy strikes out in 3 or 4 pitches, sure, a game will move fast. But I’m not sure what you’ll want to call it, because it sure as heck shouldn’t be called baseball.
So, following the logic here, it stands to reason that instituting the pitch clock would achieve an increase in BIPs, because pitchers wouldn’t be able to “gear up” to throw as hard.
Or would they just get hurt more?
“It was 91% in 1883, the last year before they let pitchers throw overhand”
Does this mean that in 1883 9% of professional players struck out while the pitchers were tossing underhand?! I could have played in the big leagues!
Underhanded =/= a lob. Dan Quisenberry threw underhanded.
Instead of a mound, there was a box, longer than it was wide. The pitcher took a number of steps forward during his underarm delivery (in which you were not allowed to snap the wrist, thus limiting movement, but many guys found ways around that part), and the batter had indicated to where he wanted the pitch delivered, so a ball was one that in the umpire’s estimation missed the batter’s preferred zone by too much. So basically, think baseball bowling.
“At no point has anyone ever convened, or had to convene, a conversation about what baseball should actually look like.”
This, so much this. Football hasn’t hesitated to routinely modify their rules to achieve a desired style of play. Players there have gotten bigger and stronger, too, but for decades the game has increasingly become more about speed and skill, instead of power. That has been by design (and the fans have loved it).
“It takes an extra tick or two to gear up to throw that kind of stuff, and it takes an extra tick or two to gear up to hit that kind of stuff.”
That’s the core of what you’re saying. Is it right, though? I mean, could be, but do we have evidence for that?
When pitchers face a clock that limits them to five seconds less, does that really shave a couple mph off their velocity? I dunno about that.
One problem I see is that the defense has so much flexibility while offense lives in a 150 year old straight jacket. Bullpen usage has changed so that the elite pitchers are able to pitch in high leverage situations. Give the offense some of that same flexibility. If one team changes pitchers the other team can adjust its lineup in some way. The result would not only be more Andrew Miller in important moments but also more Mike Trout. This would not only be much more entertaining but would also reduce a teams incentive to change pitchers.
Your Mike Trout off the bench, you can bring him in at whatever point you want, so what’s the problem here?
Teams used to have much more offensive flexibility. Before the era of 13-man pitching staffs limited a manager to 3 bench options. Would be cool to see MLB adopt a couple of ‘inactive’ labels for starting pitchers who wouldn’t play that day and then have two additional spots available on the 25 man roster. Obviously getting the PA to negotiate this effectively with MLB would be huge obstacle, as well as managers not simply turning around and adding 2 more relief pitchers (egads!) instead of batters.
The difference between a game in 1976 and a game today is about four fewer balls in play, per team, per game (assuming 40 PAs for each team in a decent scoring game).
Since overall levels of offense were lower back then, it’s not likely that many of those extra balls in play resulted in more hits, you just saw more
groundouts, more pop flies, etc.
I don’t see how bringing the game back to that standard is going to bring in more fans.
It’s an interesting perspective, because one can argue that the introduction of bigger, stronger athletes have made other sorts more interesting, not less.
Fantastic stuff, Joe.
Without characterizing the style of play, I think it’s clear that increased game length in the last 25 years comes mainly from more pitches per game.
Using data from Baseball-Reference:
— 2016 games averaged 3:04 and 295 pitches.
— 1991 games averaged 2:54 and 281 pitches.
— At their own rate of pitches per hour of game time, 1991 games would have used 3:02 for the 295 pitches that 2016 averaged.
Roughly speaking, of the 10 extra minutes last year vs. ’91, 8 minutes were due to more pitches, and just 2 minutes due to slower pace. Or to put it another way, 2016 games took 6% longer than 1991, and had 5% more pitches.
The rates of pitches per hour are similar, despite an increase of 2 full relief pitchers per game (from 4.3 to 6.3).
It’s a bit worrisome that this year’s early games were up to 3:09 per 295 pitches, a 5-minute rise from last year (through Friday). But it’s too early to make much of that.
P.S. That Grant Brisbee column was fun, but comparing two games has zero study value, no matter how carefully you match up the total events.