MLBPA Should Seek a Higher Minimum Salary
In the next round of negotiations between the players’ union (MLBPA) and the owners, the union’s aim will be to close the growing gap between player salaries and owner revenues. Player salaries a decade ago represented 50% or more of revenue, but that percentage has fallen under 40% as salaries have not kept pace with revenue. The players have several options to try and increase salaries, but the simplest and perhaps most effective route is to significantly increase the minimum salary.
The players separate themselves into classes based on service time, prioritizing the money in free agency upon reaching six years of service time above all else. A tier below the free agents are those with at least three years of service time who are eligible for salary arbitration and generally receive between 40-80% of free agency salaries on one-year contracts. A step below the arbitration eligible-players are active Major League Baseball players with under three years of service time (except for the top 22% of players with between two and three years of service time who are also eligible for arbitration). The MLB players not eligible for arbitration have their salary set by their team, usually very close to MLB minimum which is currently $507,500 and has slowly increased in the past decade. In the tiers below active players, there are players on the 40-man roster in the minor leagues who receive union protection and a minimum minor-league salary, and then there are the rest of the minor leaguers who are not in the union and had many potential protections and salary bonuses bargained away by the players’ union.
The non-MLB player tiers certainly deserve more attention, but in terms of increasing player salaries, some of the focus needs to placed on the minimum player salary. In 2002, the major-league minimum was $300,000. Over the past decade, the minimum salary has risen in line with salaries for the rest of the players, but that means that, just like for the rest of the players, salaries have not kept pace with total MLB revenues.
The union’s top-down approach worked well a decade ago when veteran free agents were more effective and sought after. The cost of buying a win on the free agent market continues to rise, but the number of players and the wins produced by veteran free agents has decreased. From 1995-2004, there were 664 hitters at least 30 years old who qualified for the batting title and those players produced 1912 WAR, an average of 2.9 WAR per player. From 2005-2014, the number of qualified hitters dropped to 625 and they produced 1590 WAR, an average of 2.5 WAR per player. If teams would still be paying the current going rate for a win to veteran free agents, the decline in production for players over 30 has cost the players around $200 million per year over the past few years. Absent a change in veteran production, the union could shift its focus on younger players to make major gains in the next collective bargaining agreement.
Getting to free agency or arbitration a year earlier is certainly a measure that would transfer more wealth from the owners to the players, but the easiest change affecting the greatest number of players is to move the minimum salary upwards. If the players view the amount of player salaries as a fixed amount, then giving more money to the youngest players takes away money from veterans. However, if the players view the total revenue of the league, then giving more money to younger players simply takes away money from the owners and potentially gives more money to all players, not just those that receive the direct salary increase.
Including those on the disabled list, roughly 900 players receive major-league salaries, and roughly one-third of those players make the minimum or very close to it. Doubling the minimum salary to $1 million adds $150 million to player salaries for the 300 lowest-salaried players as well as another $10 million for 50 players who make more than the minimum, but less than $1 million. If the change had been enacted over the previous four years, here is how revenue and player salaries would look considering only the increase in minimum salary:
That orange sliver looks small, but the $160 million is a bigger number than the combined effect of designated hitter in the National League and adding an additional roster spot. It would increase the players’ share of the revenue from 38% to 41%. While doubling the minimum salary sounds drastic, tripling or even quadrupling the minimum salary does not get the players to 50% of total revenue without other factors affecting salaries. Increasing the minimum to $1.5 million adds another 60 players and $20 million for those players earning between $1 million and $1.5 million in addition to the 350 players affected above. The revenue share then looks like this:
For 2014, without considering other factors, the player share moves up to 43%. Repeating the exercise at a $2 million minimum salary gets the players to 45% of revenue, but the potential benefits outside of the simple salary calculation should be far greater. In the short term, teams could attempt to keep salaries low by shifting money from veterans, but over the course of the next CBA, players should see the dividends of a higher minimum salary. The players could choose a minimum salary based on service time, but it is doubtful that the players would agree to rules that provide further incentive for teams to choose younger, cheaper players over more expensive veterans.
Currently, the most opportune time to sign a young player to an extension is right before his last season ahead of arbitration. Players at that stage of their careers have earned $1 million to $1.5 million and stand to earn $500,000 before reaching arbitration with no guarantee for future earnings. Teams use this opportunity to buy out precious free agent years. With a higher minimum salary, if a player has already earned $2 million to $4 million and is earning a salary in excess of $1 million, that player might be less enticed by the current market for long-term extensions. Those extensions that do occur will cost considerably more money, transferring more money to the players. If fewer extensions happen as a result, players are more likely to hit free agency in their prime and reap the benefits of a bigger, long-term contract.
The MLBPA’s current model favoring veterans worked extremely well when quality veterans were plentiful, driving up total free-agent prices and growing the players’ share of the pie. With the number of quality players over 30 years old shrinking, the union should shift its focus if they intend on obtaining a higher share during the next Collective Bargaining Agreement. Significantly increasing the current minimum salary for players is likely the simplest and most direct way to get more of baseball’s soaring revenues in the hands of the players.
Craig Edwards can be found on twitter @craigjedwards.



Oh boy! Another Craig Edwards puff piece about the Cardinals!
what
What are you puffing on?
You must be wondering what all the people who liked Mike Honcho’s post are smoking too. Here it is in the comments: http://www.fangraphs.com/blogs/lance-lynn-as-the-next-max-scherzer/
What I would like to see, is the incentive for teams to NOT have their best 25 players up in the big leagues removed. Right now you see it with teams that keep young players in the minors extra months or year in order to not start their clock. I would suggest that you start the clock instead the day that the player signs. That way young players will get called up when the team feels they are ready not when it best suits them financially. Maybe up the team control period up from 6 to 7 or 8 years (there has to be a fair number). The arb process can be slightly tweaked too.
There wouldn’t be any incentive to draft a HS player then, unless you have control 3-4 years longer than a college player.
Good point. Make appropriate adjustments using common sense. Just take the incentive out of not having the best players actually in the big leagues.
Yes you do.
Your incentive is to pick him up before your opponents do. What’s more is that it gives high-school players incentive to sign instead of going to college.
That is a tricky thing. You’ve addressed the arb issue that causes such a problem but what about the option issue and the position issue? Teams consistently send one of their best 25 down because he has options enabling them to retain depth. Also teams routinely send one of their best 25 down because of a need to keep a lesser player in a reserve role (ie a backup catcher over an additional outfielder).
Best 25 is a fine theory but in practice it is nearly impossible.
Meanwhile minor league salaries have remained roughly the sames for decades
Yeah, ML minimums are at best a small contribution to fixing the real massive inequities between professional players — but they are a real contribution to that. Distributing more of the gains to the top 5% (or whatever fraction guys who spend any significant time in MLB are of professional ballplayers) of players instead of the top 0.5% (or whatever much smaller fraction of that labor force veteran major-leaguer free agents are) would be a real step forward even if not a solution to the broader labor force’s problems.
Let’s start by giving all minor leaguers minimum wage, heck, let’s pay them for their overtime too.
Let’s give all players on the 40 man roster $500k minimum.
Let’s up the MLB minimum salary to $1m.
Let’s go to salary arbitration after 2 full seasons instead of 3.
I tend to stand on the players side with labor issues, because there is so much money in the sport, the players deserve a bigger slice of the pie. That said, the players themselves have been pushing for these salary structures that benefit the elite talent in the league. Sure we can all agree that the Kershaw’s and Trout’s of the world deserve closer to $50 million per year, but how is that really benefiting the league itself, the sport, the fans or the communities?
Baseball is so successful that it’s about time it starts establishing rules that allow it to improve the lives of more people beyond just the elite talent in the league.
The elite talent should get the lions share- and improving the lives of athletes making a half mill. is not really all that important. My modest proposal. The luxury tax should be set at a percentage of league revenue, the min salary should be raised prob to about 750k, all players should be allowed to become free agents at 27 or after 5 years of team control. These alone would shift buckets of money to the players and be a fairer system. Top talent would be brought up no later than 22 since, you are losing service time for that player as they will become a free agent at 27, and think of the crazy free agent market with every player hitting FA in his prime. There would still be the ability to sign longer term deals and you can even add in an original team match of an offered contract in the first FA contract.
They make a half million per year, sure, but they can’t do that for very long. Plus, they pay tax on that half million. It makes sense to up the MLB minimum just so that fringy guys can still live comfortably when they’re 60 or 70.
Spot on Erik… the minimum salary for a guy who makes the roster should be way higher, but let’s pay people at least a living wage in the minors too and make sure nobody with talent or whatever has to, or chooses to, drop out because they can’t afford it.
And the increase in minimum salary and MiLB salaries would require a fairly modest concession from the owners, too.
What would be the implications for the high end FAs of having the minimum salaries be higher? Presumably that would increase the cost of a “replacement level” player by a large relative amount (though small absolute amount).
Rookie contract pay is not reasonable under the current system, but I don’t support changing the basic years of the current team control system. If you do that to any significant extent, you quickly destroy the draft and parity it helps bring to small market teams. The end result of doing that is, barring some salary cap system, a rich team dominated league. Just as it often was in the steroid era with the lengthened successful careers of free agent veterans.
So how is it possible to pay younger players more, without eliminating the draft/team control system? The simple way is to raise the minimum contract for all players as Craig Edwards advocates in this piece. However, I don’t like a solution of just raising the minimum salary of rookie contracts by a large amount, as it raises the pay of many guys that are marginal players far above what they are worth.
Instead, I would have MLB ‘tax’ each team $5 million to create an extra $150 million performance pool, and then disburse it at the end of the year to players under rookie contracts based on a performance formula. High performance guys get a nice payday; guys with a handful of AB’s or a spot start get little or nothing extra. That would give players that truly perform (ala rookie Mike Trout) good pay for the year, but not inflate the pay of marginal players.
Most importantly, it would give guys that have a couple great years, but then suffer catastrophic injuries, a more just reward for their performance while under the team control system.
What marginal players are worth is a good discussion topic. Is $500k too much? $1M? I don’t think $1M is unreasonable considering the monumental increase in MLB revenues over the last 15-20 years.
And double (triple, quadruple, whatever) minor league salaries. They still would be a drop in the bucket for teams.
The NFLPA made a big mistake when it completely gutted rookie contracts without bumping up min pay, way up. They foolishly made the cost of Rookies, and players with as much as 4 yrs experience so cheap it pushed all kinds of vets out of the league, even if they were better players. The price/value equation of a younger player vs an older player in the NFL completely favors the player fresh out of school. There is a reason so many draft picks start immediately and so many undrafted players make it over vets each year.
The big money went into fewer and fewer players hands. Of course the NFLPA is historically dumb. You will never hear this in the media because the NFL controls what’s said about it in the major outlets by leveraging future access.
Don’t the minor leaugers have their own much weaker Union? The major league Union couldn’t negotiate for higher minor league wages even if they wanted to.
There isn’t a minor league union, there should be. If MLBPA was smart it would organize them and increase player control of the game and the number of dues paying members. Another way of spreading the wealth is increasing the number of players on the active roster from 25 to 26, 27 or even 30 and limiting the number of games in the 162 game season that a player can appear into something in the 140 to 154 games range. This would reduce player fatigue from constant games and travel and make more players big leaguers. It would also introduce additional roster management criteria.
Your last idea is neat, but I don’t think I want to see a last week of the season when all sorts of elite players have played Game 154 three days before the end of the season.
Also, only 35 players played more than 154 games last year – but that list includes loads of interesting elite players on playoff-bound teams.
First…make a player arbitration eligible after ANY time in MLB in prior years of player’s career for up to two years after debut or at age 25, whichever comes first (the year after they have the required service time or age). Rule 5 eligibility stays same, minor league free agency follows the above criteria for minor league service time, except for arbitration. Free agency hits by no later than age 27. Minor leagues get a pool of money paid back by mlb players paying up to a 1% tax of net mlb earnings to a pool of benefits paid to players with a signing bonus for less than $100k. Each MLB player that pays their tax gets to decide distribution of their mlb earning taxes, as in to which MLB affiliated minor league or leagues these player benefits go to. For example Venezuelan/Dominican players could gift their “taxes” to Venezuelan and Dominican summer leagues.
…then players agree to current PED tests with some redefined consequences. First positive test-full calendar year suspension. Must complete eleven month MLB substance abuse counseling. Once waived by independent counselor player then is eligible to return to team. Contract is voided and player is granted free agency at which they may sign a minor league contract with whichever team they choose. Player loses service time and starts over with above rules in effect. The team that loses the player pays half the remaining contract value to revenue sharing pool split with 50% paid to their division rivals and the other 50% payable amongst the rest of their league. There is also a fine for the team that had that player of $100k for each game that player appeared in postseason action with any given team within the last 365 days. $30k per inning pitched plus appearance (loogey throws 1/3 ip in one game=$40K fine)(Starter throws 7ip in one game=$240k). Totals accumulate for all postseason play that player appears, fine is paid by each team as warranted.
>>>2ND offense-lifetime ban as a player-1000 day indefinite suspension of all mlb activities. Player is eligible to complete substance abuse counseling at the expense of MLB. Player is eligible for MLB activity reinstatement with release from substance abuse counseling program. Player must get annual waiver from counselor to continue MLB activities.
Wow sorry I didn’t realize I was going to be writing a CBA.
I believe the labels on the first chart are flipped.
Correct. Thanks for pointing that out.
Instead of raising the minimum major league salary, they should raise the minor league salaries. AA players that were drafted in later rounds are still having to live in groups of 2-4 and pool resources to get by. (The bonus babies not included, obviously). Help them live the dream…