The Future of Technology in Player Development
This post was written by Adam Guttridge and David Ogren, the co-founders of NEIFI Analytics, an outfit which consults for Major League teams. Guttridge began his MLB career in 2005 as an intern with the Colorado Rockies, and most recently worked as Manager of Baseball of Research and Development for the Milwaukee Brewers until the summer of 2015, when he helped launch NEIFI. As part of their current project, they tweet from @NEIFIco, and maintain a blog at their site as well.
The novel data coming into Major League Baseball from entirely new spaces, such as the wearable tech companies we mentioned yesterday, was something we should have anticipated. Within the past few years, restrictions have been imposed which attempted to dramatically flatten out the possible differences between teams in their volume of amateur spending. While the rules have proven to be easily manipulated on the international front, the intent and goal is clear, and the long-term plan for the league is to equalize the spending on talent acquisition. Therefore, greater investment in amateur talent can no longer be a long-term strategy to the extent that it drove success under previous models. At the same time, a million dollars spent on MLB talent can be expected to provide a smaller return than ever, so the influx of cash in MLB had to go somewhere.
Thus, two major areas remain where an organization’s spending is not only unrestricted, but has the potential to provide much greater dollar-for-dollar return than elsewhere: player development and evaluative advancement.


