The 2021 ZiPS Projections: An Introduction
The first ZiPS team projection for 2021 goes live on Wednesday, and as usual, this is a good place to give reminders about what ZiPS is, what ZiPS is trying to do, and — perhaps most importantly — what ZiPS is not.
ZiPS is a computer projection system, developed by me in 2002–04 and which officially went live for the ’04 season. The origin of ZiPS is similar to Tom Tango’s Marcel the Monkey, coming from discussions I had with Chris Dial, one of my best friends and a fellow stat nerd, in the late 1990s (my first interaction with Chris involved me being called an expletive!). ZiPS moved quickly from its original inception as a fairly simple projection system: It now does a lot more and uses a lot more data than I ever envisioned 20 years ago. At its core, however, it’s still doing two basic tasks: estimating what the baseline expectation for a player is at the moment I hit the button; and then estimating where that player may be going using large cohorts of relatively similar players.
ZiPS uses multi-year statistics, with more recent seasons weighted more heavily; in the beginning, all the statistics received the same yearly weighting, but eventually, this became more varied based on additional research. Research is a big part of ZiPS, and every year, I run literally hundreds of studies on various aspects of the system to determine their predictive value and better calibrate the player baselines. What started with the data available in 2002 has expanded considerably: Basic hit, velocity, and pitch data began playing a larger role starting in ’13; and data derived from StatCast has been included in recent years as I got a handle on the predictive value and impact of those numbers on existing models. I believe in cautious, conservative design, so data is only included once I have confidence in improved accuracy; there are always builds of ZiPS that are still a couple of years away. Additional internal ZiPS tools like zBABIP, zHR, zBB, and zSO are used to better establish baseline expectations for players. These stats work similarly to the various flavors of “x” stats, with the z standing for something I’d wager you’ve already figured out! Read the rest of this entry »