A Ranking of Ballparks by Walkability
In light of how individual humans not only possess unique genetic traits but are also exposed to a unique collection of experiences as young people and then less young people, it is not surprising to find that they also develop preferences that are distinct from those possessed by all the other humans around them. Some like the color red, for example, while others prefer green. Some enjoy the taste of cilantro, while others seem compelled to curse its existence. Some even appreciate the work of Canadian rock band Rush, while others are not my roommate Dan from college.
Despite the wide range of tastes possessed by the individual specimens of our dumb species, there do also appear to be some cases of general agreement. In some instances, the reasons are obvious. Humans tends to prefer temperatures in the vicinity of 70 degrees, probably, because anything much colder or much warmer actually becomes a health liability. In some instances, the reasons are more obscure, but the effects are detectable anyway. This appears to be the case with physical spaces. People, it seems, are naturally drawn to areas that facilitate pedestrian traffic — and are built according to what urban designer Jan Gehl, who has studied the matter in some depth, characterizes as “human scale.”
Five years ago, I wondered which ballparks, by virtue of their location, might best lend themselves to human scale (although that’s not exactly how I phrased it). After a very poor attempt at answering the question, I published a less poor attempt at answering it using the walkability metrics available at Walk Score. Because they are based on proximity to shops and cafes and other services relevant to daily life, the Walk Scores figures aren’t necessarily a perfect representation of human scale, but they nevertheless serve as a decent proxy.
Here is a basic explanation of what the walk scores signify:
- 90–100 Walker’s Paradise
Daily errands do not require a car - 70–89 Very Walkable
Most errands can be accomplished on foot - 50–69 Somewhat Walkable
Some errands can be accomplished on foot - 25–49 Car-Dependent
Most errands require a car - 0–24 Car-Dependent
Almost all errands require a car