Release Angles and the Illusion of Waste

Release angles comprise the vertical and horizontal angles at which a pitcher releases a pitch. They are the natural counterpart to approach angles, except they capture the initial angle of a pitch’s trajectory rather than its final angle upon crossing home plate. Release angles can tell us a lot — namely, where a pitch is headed (or, at least, intended to go). However, we already have plenty of data to describe a pitch’s flight path. We have its short-form movement (i.e., total inches of break), as well as its acceleration and velocity vectors in all three dimensions, not to mention its final location coordinates. We can pretty much map the entire trajectory without release angles. Like the last unrevealed letter in Wheel of Fortune, you theoretically need it to solve the puzzle, but you can probably infer the word or phrase just fine without it. What are release angles, then, if not just a different way to describe a pitch’s movement in space? What information do release angles add? (Michael Rosen adeptly provided an answer to that question here.)
When a pitcher throws a pitch, the pitch reaches home plate in a fraction of a second. The opposing hitter, then, has a fraction of a fraction of a second to discern a great many things about the pitch: its velocity, its shape, its probable final location, all to then ascertain whether or not he should swing. Given the impossibly small window of time in which to make a swing decision, much of a hitter’s behavior is influenced by the untold thousands of pitches he’s seen before, like a mental library of pitch shapes. One of the very first visual cues a hitter receives, aside from the pitcher’s release point, is the angle at which a pitch leaves the pitcher’s hand. This particular visual cue ought to enable a hitter to determine out-of-hand a prohibitively bad pitch — one that, on most occasions, will not find the zone. He can potentially make a snap decision with a fairly high degree of confidence that the pitch will miss the zone. Read the rest of this entry »